Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KmiPL-JOrXL-ikKrK-YKyso-DXykG | 19/13/10 | 102.1 | 1.35 | 2026-07-03 22:44:34 · 40m 35s | |
| CSGO-ttXwE-jiH8M-jo3qd-bFYET-yGvjN | 24/11/5 | 113.2 | 1.85 | 2026-07-03 21:29:45 · 33m 32s | |
| CSGO-kdenw-On8ex-GUcd6-qQPDH-57wwQ | 17/12/2 | 73.6 | 1.14 | 2026-07-03 20:48:50 · 35m 36s | |
| CSGO-s2Ke4-TwGbC-cn97N-bxNW4-pzpcG | 14/9/5 | 84.2 | 1.39 | 2026-06-25 19:28:34 · 28m 8s | |
| CSGO-6tDu6-K3KAW-s7DWN-VWX7h-2XmfO | 16/9/8 | 107.1 | 1.48 | 2026-06-23 19:17:06 · 28m 5s | |
| CSGO-3osAt-EQ988-WOtpF-RXNzo-uNZML | 25/15/13 | 129.0 | 1.73 | 2026-06-22 19:31:52 · 42m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.