Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nHzZa-d9kOe-wpNci-5abSh-tDDmQ | 18/11/4 | 92.1 | 1.46 | 2026-06-27 19:23:14 · 25m 22s | |
| CSGO-qWYoc-6HK3b-Fc3Ly-N9Tct-Q27vO | 8/15/3 | 51.8 | 0.55 | 2026-06-23 19:39:34 · 34m 2s | |
| CSGO-jMSGh-9tsw4-kq5a3-VpOVS-BHLXL | 28/12/6 | 139.0 | 1.97 | 2026-06-19 14:47:23 · 35m 50s | |
| CSGO-2eJmb-DnVbj-KZiX7-GpnCY-8krFF | 14/11/6 | 99.7 | 1.45 | 2026-06-19 14:15:05 · 26m 20s | |
| CSGO-z6CXD-hwWP8-9oWYa-oZkts-ECBcO | 17/23/2 | 64.8 | 0.69 | 2026-06-18 18:07:20 · 49m 22s | |
| CSGO-mN6HG-LHG7S-F4ySo-NGe3p-EiX5F | 19/8/5 | 117.2 | 1.87 | 2026-06-18 17:33:30 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.