Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NFXoN-SwLaD-4kBpr-xn82Y-8ZPmH | 14/9/3 | 87.7 | 1.37 | 2026-07-07 19:51:35 · 23m 15s | |
| CSGO-EasHY-Bqne8-58tVR-Su7c2-tezYP | 14/14/3 | 93.7 | 1.08 | 2026-07-06 10:33:47 · 24m 55s | |
| CSGO-XXds4-V39az-3en47-rR5GR-mG64E | 31/15/12 | 141.3 | 1.99 | 2026-06-16 21:13:42 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.