Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yvC8B-JF97h-v9hP5-ehK2Q-aRFZG | 8/11/2 | 71.2 | 0.82 | 2026-07-02 20:22:32 · 13m 19s | |
| CSGO-PO7Hz-myRdq-MCWaO-cERUt-UXOYE | 8/9/3 | 66.9 | 0.97 | 2026-07-02 20:08:11 · 11m 40s | |
| CSGO-tmW9D-PRBnn-8DPq2-AKMoA-nKurD | de_poseidon |
8/11/2 | 68.6 | 0.82 | 2026-07-02 19:52:24 · 14m 22s |
| CSGO-QOzzE-wp7dB-7MNUv-qZcqS-HvoNO | 6/11/4 | 62.5 | 0.70 | 2026-07-02 19:37:24 · 13m 19s | |
| CSGO-trEih-4pxJA-Q4yFy-PDjjs-FCHSQ | 16/15/5 | 66.8 | 1.06 | 2026-07-02 18:56:40 · 37m 5s | |
| CSGO-pGkmo-3JviH-ud4aS-GsfMF-59qBE | 16/18/9 | 86.7 | 1.10 | 2026-07-02 18:13:59 · 39m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.