Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Nf6d-FJUWP-sTDjk-kLGS9-6xEOP | 10/20/11 | 52.6 | 0.77 | 2026-06-27 14:57:58 · 41m 44s | |
| CSGO-7vzZQ-mPAaq-PnRKJ-Dmy55-ZympQ | 13/14/5 | 74.1 | 1.02 | 2026-06-27 14:15:38 · 38m 30s | |
| CSGO-qX5BL-PxCh3-fp7ya-ZyyEh-mYb7L | 22/9/3 | 119.9 | 2.08 | 2026-06-26 16:21:35 · 27m 44s | |
| CSGO-dvAZn-ANCEc-Sa7JZ-RdpbK-CxhaB | 17/16/2 | 79.1 | 1.04 | 2026-06-25 16:15:18 · 31m 58s | |
| CSGO-U92De-p2F43-kWPHG-vK9GC-n9ROG | 13/16/2 | 58.8 | 0.83 | 2026-06-16 22:44:54 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.