Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KbacO-edn9s-yxLS8-hxecf-w4OJM | 17/8/5 | 124.0 | 1.70 | 2026-07-05 13:36:42 · 26m 5s | |
| CSGO-h9bEx-e6rMB-UykHS-3jGsh-LtjPK | 25/18/6 | 103.8 | 1.51 | 2026-07-02 20:32:18 · 35m 40s | |
| CSGO-WZDXr-rZVfS-6bLvu-7iPH4-SVddJ | 25/22/6 | 91.5 | 1.19 | 2026-06-29 19:33:05 · 50m 11s | |
| CSGO-DsC6Z-9QiKM-cUhvv-9eaNF-h99PL | 23/7/6 | 142.1 | 2.20 | 2026-06-26 19:26:41 · 28m 13s | |
| CSGO-9dnMJ-iDp99-cEoDT-VOnZn-7NKDR | 14/21/10 | 75.1 | 0.97 | 2026-06-25 19:53:29 · 46m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.