Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C8nnE-YVKkJ-BVKL5-J83Em-dYmQD | de_warden |
10/13/3 | 86.1 | 1.00 | 2026-07-08 16:40:35 · 18m 32s |
| CSGO-HRZBX-Hk8Sf-cuM2h-fX5KF-kosSJ | 14/18/5 | 76.5 | 0.97 | 2026-06-28 19:42:03 · 39m 7s | |
| CSGO-at377-QL8SN-YQdnW-sH72F-pTiLJ | 17/8/4 | 99.6 | 1.66 | 2026-06-27 13:41:23 · 29m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.