Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6nccv-maQN7-9O7m8-Yshfp-3MEKO | 8/16/4 | 67.1 | 0.57 | 2026-07-04 19:18:30 · 22m 20s | |
| CSGO-cRmhG-auyqS-MD9oB-yuVWw-wr74E | 4/14/3 | 39.5 | 0.28 | 2026-06-13 20:48:37 · 23m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.