Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-azP3t-Y48Ud-mncOi-5qqki-H6R7B | 19/14/2 | 79.9 | 1.23 | 2026-07-03 20:22:11 · 38m 34s | |
| CSGO-Uks8r-CV6ZA-PW3Yo-cNWsV-NvoNO | 20/11/8 | 111.1 | 1.75 | 2026-07-03 19:44:19 · 25m 7s | |
| CSGO-WucaU-Ez3wC-DjwDP-vTxrJ-D9axJ | 16/19/4 | 61.4 | 0.90 | 2026-06-14 20:43:37 · 46m 59s | |
| CSGO-tYQmF-ry7Qy-en4sm-EuHW6-2LJjC | 17/15/9 | 88.5 | 1.25 | 2026-06-13 18:26:39 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.