Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xJhdm-sbbcS-7CzUj-iejuj-5XEyB | 17/14/3 | 103.3 | 1.34 | 2026-07-04 04:15:20 · 29m 25s | |
| CSGO-2kx8m-59dJn-tYocc-aq72r-TrJTK | 19/15/1 | 75.5 | 1.20 | 2026-07-04 00:59:58 · 35m 34s | |
| CSGO-qZumK-eOcaa-DRRkb-bdk58-3dQJM | 11/18/7 | 58.9 | 0.78 | 2026-07-03 21:12:26 · 37m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.