Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jBcib-Z2mQ5-KdsJz-vB7Hf-WtTGQ | 20/16/5 | 88.0 | 1.28 | 2026-07-05 18:28:13 · 36m 20s | |
| CSGO-n4s7V-KsJud-VtHiN-82ySv-JCjjD | 11/15/7 | 74.6 | 1.00 | 2026-07-04 21:42:52 · 33m 54s | |
| CSGO-H9VMV-uQQoM-6NAdo-xMaF9-qADEB | 24/21/11 | 91.9 | 1.25 | 2026-07-04 13:44:46 · 44m 6s | |
| CSGO-HikdN-2bPfA-6VER6-xampb-pkiaB | 14/19/6 | 83.7 | 0.94 | 2026-06-29 19:24:23 · 31m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.