Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-juVnW-MTCBp-P4Dx8-XDVJA-id5yD | 7/16/3 | 52.3 | 0.47 | 2026-07-02 22:35:24 · 25m 7s | |
| CSGO-OnY8D-f6uBL-NGGLh-FKrT8-hpWTB | 25/22/6 | 84.7 | 1.27 | 2026-07-02 21:32:30 · 49m 58s | |
| CSGO-6bemb-4kaeH-UW6uj-QAmOZ-F7QBD | 17/19/4 | 51.0 | 0.85 | 2026-07-02 19:37:49 · 52m 54s | |
| CSGO-kDbHE-LfCan-CNSUk-mZZ9j-PDeKP | 19/12/9 | 90.5 | 1.49 | 2026-06-19 23:19:12 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.