Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jGPtS-dfT5m-uFBxL-XZbyz-fqbNE | 6/6/4 | 56.7 | 0.98 | 2026-06-28 23:25:02 · 22m 51s | |
| CSGO-BhhB9-LzWJi-HURZV-WrSCn-JOizO | 8/16/5 | 69.4 | 0.67 | 2026-06-19 20:27:35 · 28m 59s | |
| CSGO-jTTUv-qe9rc-BNNQ7-NqLv4-6UwsP | 8/15/2 | 59.7 | 0.63 | 2026-06-18 18:46:35 · 33m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.