Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FNwFu-Narxv-N9Pqx-bMChp-N4XsO | 13/14/3 | 78.6 | 0.99 | 2026-07-05 16:35:21 · 27m 10s | |
| CSGO-3LSHe-QWjqh-kMqhH-MrcFD-fKV5F | 15/12/6 | 81.1 | 1.28 | 2026-07-04 21:35:53 · 29m 45s | |
| CSGO-T8srS-9cHTK-Eq3kU-JYSUs-khRVP | 9/18/3 | 48.8 | 0.44 | 2026-07-04 20:55:15 · 35m 5s | |
| CSGO-JfkNS-UrbMW-yV6wq-hZfX4-mL7ZJ | 12/15/4 | 52.9 | 0.86 | 2026-07-03 18:34:44 · 37m 44s | |
| CSGO-4i7D7-aiFGH-OwtUO-vUBvF-zbZYO | 11/16/4 | 54.1 | 0.70 | 2026-07-03 17:59:46 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.