Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nVJbz-2fDBP-4NEn4-oJeGS-iHLHA | 12/19/4 | 65.5 | 0.70 | 2026-07-02 19:07:13 · 35m 39s | |
| CSGO-hwWnT-CVQpP-4iRU8-n9mNy-f25qB | 20/21/12 | 106.8 | 1.29 | 2026-07-02 17:24:16 · 43m 39s | |
| CSGO-GGKVX-m2MYT-wVkxy-Oj9Ea-Y6TvD | 21/14/5 | 89.6 | 1.31 | 2026-06-24 19:55:59 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.