Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n3upT-GGUoC-dV7KO-EEH66-Oe2ED | 11/8/1 | 76.1 | 1.16 | 2026-07-03 14:29:14 · 12m 0s | |
| CSGO-7LWTt-seeYn-zO8QP-5Ofnr-XD8aC | 10/2/2 | 99.3 | 1.81 | 2026-07-03 02:23:52 · 8m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.