Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Uoqwp-XkEaO-UY4mh-zttY2-LWzfF | 18/17/2 | 78.3 | 0.98 | 2026-06-25 20:59:23 · 40m 19s | |
| CSGO-maUKA-FoB2m-69DSE-tWqjZ-XZrKG | 21/24/8 | 82.1 | 1.09 | 2026-06-25 08:50:50 · 47m 4s | |
| CSGO-zWqrj-MBCVC-SqfxS-AsdeJ-G8MkO | 19/13/4 | 85.4 | 1.32 | 2026-06-21 19:34:44 · 33m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.