Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p2yiQ-buDKb-Bycdj-8ttDw-4VatH | 6/14/4 | 44.4 | 0.60 | 2026-06-12 22:49:48 · 28m 3s | |
| CSGO-aOifj-skXvu-892BN-pMMcJ-c84VH | 9/22/5 | 44.9 | 0.46 | 2026-06-12 22:14:28 · 31m 28s | |
| CSGO-QX9Mc-8ytUN-e5tHo-S2a7R-TvDBM | 3/17/4 | 30.0 | 0.18 | 2026-06-12 21:39:48 · 30m 33s | |
| CSGO-XoCSv-ZK7GX-nn9T2-b8qWd-pPocG | 12/14/2 | 71.7 | 0.88 | 2026-06-12 21:03:41 · 32m 33s | |
| CSGO-Nj3vw-EwtfQ-7LTRi-Ddssm-L4zAC | 11/19/6 | 64.5 | 0.78 | 2026-06-12 20:22:00 · 36m 44s | |
| CSGO-Kk6rG-H5Nwp-CGptk-vZPfd-VFxLA | 10/18/4 | 51.3 | 0.66 | 2026-06-12 19:39:10 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.