Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6uHpu-q6cyf-rKJ6A-AYCWf-5OxDK | 12/23/4 | 52.2 | 0.58 | 2026-07-02 13:29:50 · 46m 41s | |
| CSGO-pi326-cwP6q-twRTe-55MAV-XF95Q | 14/13/5 | 69.9 | 1.01 | 2026-06-29 10:37:40 · 31m 15s | |
| CSGO-cqXoK-uS3ny-VkL3m-kh2xX-J6BxH | 7/15/4 | 56.3 | 0.54 | 2026-06-23 12:08:28 · 30m 16s | |
| CSGO-2hzf2-wNaka-viBtj-GBihe-9jmMC | 30/11/6 | 131.8 | 2.17 | 2026-06-16 10:59:23 · 37m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.