Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ofaob-3L7rj-kSHNJ-CBdZ9-XpeOQ | 19/13/5 | 87.1 | 1.38 | 2026-07-03 20:03:01 · 35m 37s | |
| CSGO-CUv6A-KpYHc-yibNC-h4pCM-hRyQN | 18/18/5 | 95.2 | 1.19 | 2026-07-03 15:43:34 · 32m 28s | |
| CSGO-H4hQO-2CJey-fCPhJ-m86jd-55vTC | 22/21/10 | 82.5 | 1.18 | 2026-07-02 20:47:21 · 48m 36s | |
| CSGO-9idDC-E2nLR-NUBLp-k6nNy-CNnQD | 19/16/1 | 78.6 | 1.20 | 2026-06-30 17:03:33 · 41m 52s | |
| CSGO-V7ZjL-5dCWs-ErRcL-N2bjf-GPN2G | 15/17/1 | 51.4 | 0.85 | 2026-06-14 15:23:02 · 34m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.