Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cMYpU-T67yn-3qpsz-MGWVn-tNTWJ | 17/18/4 | 70.3 | 1.09 | 2026-07-01 23:24:18 · 41m 5s | |
| CSGO-Ld2wS-nVz2m-HzsYC-Fq9hV-M7pxA | 8/13/2 | 58.9 | 0.63 | 2026-06-26 22:56:28 · 20m 6s | |
| CSGO-E6k8a-Xrdf7-66AeY-4Phui-LiHvM | 16/22/6 | 65.0 | 0.81 | 2026-06-26 22:02:08 · 48m 4s | |
| CSGO-XLNsd-9QW4y-AvBys-t2Qpi-WifiK | 14/15/3 | 75.6 | 1.04 | 2026-06-26 21:24:50 · 30m 19s | |
| CSGO-J9D7x-XYY93-DHy68-HDQFZ-RvNUD | 23/15/1 | 85.9 | 1.38 | 2026-06-23 21:27:41 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.