Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gyset-7i4ku-8wwAm-M3hkX-kkAUM | 16/16/6 | 81.6 | 1.15 | 2026-07-06 20:31:09 · 39m 22s | |
| CSGO-khXjW-v74tk-3Tu7G-fU3FS-TvDBM | 19/14/7 | 95.7 | 1.42 | 2026-07-06 19:40:54 · 31m 10s | |
| CSGO-JUorP-cY6ue-qusAc-9wcqv-NrYbD | 17/17/5 | 77.0 | 1.11 | 2026-07-05 20:01:16 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.