Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hhQrJ-aVz7v-dPcED-POcsS-iHLHA | 10/18/11 | 75.9 | 0.94 | 2026-07-06 15:53:15 · 31m 57s | |
| CSGO-WeQPs-LeZXR-8O8s3-SsmCZ-JuiTL | 7/7/4 | 56.1 | 1.01 | 2026-07-06 14:02:26 · 22m 38s | |
| CSGO-UVib2-pbn7c-zDx3G-XtULs-nNjeC | 6/13/5 | 64.5 | 0.58 | 2026-06-29 14:47:34 · 28m 56s | |
| CSGO-qvqYx-nK4T3-M3jJo-KXRUA-ryjjD | 16/17/8 | 86.7 | 1.03 | 2026-06-23 15:04:42 · 40m 4s | |
| CSGO-8PDqD-MiUUu-9ke58-3uenA-fympQ | 14/15/8 | 69.4 | 1.07 | 2026-06-23 08:19:51 · 48m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.