Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PO5ot-JpATp-DWFuG-8Ey6r-7qahQ | 19/11/5 | 123.8 | 1.60 | 2026-06-27 21:56:52 · 24m 55s | |
| CSGO-RWyHD-QhPTq-AhKm8-H7pD6-Oe2ED | 20/14/4 | 91.8 | 1.43 | 2026-06-22 11:20:22 · 30m 3s | |
| CSGO-Tnusr-c33Mo-TPm7e-mD6P5-ZympQ | 12/13/5 | 64.9 | 0.94 | 2026-06-22 10:46:12 · 27m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.