Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wYmEZ-Zz9V4-5dXZB-nd7cz-pBcBN | 18/17/8 | 91.0 | 1.27 | 2026-07-06 17:26:05 · 31m 11s | |
| CSGO-KcYFt-mnF3C-QTufs-Gji6F-59qBE | 15/9/3 | 97.5 | 1.37 | 2026-07-03 16:10:53 · 26m 30s | |
| CSGO-59fj8-UcWZm-6D2EH-meZPK-p8SKF | 18/22/8 | 71.9 | 0.98 | 2026-06-22 16:54:34 · 46m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.