Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8nVG5-YT2es-i6hUb-UTVtp-yNTWJ | 11/13/2 | 47.0 | 0.90 | 2026-06-21 17:58:07 · 35m 7s | |
| CSGO-4wJNZ-hG7xD-Opjsq-pXWat-7WFuA | 12/13/3 | 47.4 | 0.92 | 2026-06-19 18:40:26 · 39m 7s | |
| CSGO-s2wkC-Sh8qJ-atoAG-Din7D-KKoJN | 30/9/6 | 151.7 | 2.36 | 2026-06-16 18:10:11 · 26m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.