Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uoyjq-AfZDR-GDWPt-KZGvT-URqmJ | 17/20/5 | 66.2 | 0.93 | 2026-06-28 21:03:47 · 41m 59s | |
| CSGO-VMT5Y-kc7Y5-setBn-GJfBc-fj5ZJ | 9/15/8 | 58.4 | 0.87 | 2026-06-28 14:29:58 · 32m 3s | |
| CSGO-CjHEF-RoNzP-uHCoE-rkkWy-LCHSQ | 22/11/2 | 75.0 | 1.55 | 2026-06-28 13:13:27 · 33m 58s | |
| CSGO-uF3tY-pZJuj-N8qGe-jOCRF-RTZfE | 10/14/5 | 56.8 | 0.85 | 2026-06-25 18:49:56 · 37m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.