Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nWuef-zxu3z-OZB6W-ahQdF-8w9TM | 16/15/1 | 97.5 | 1.11 | 2026-07-04 15:10:10 · 34m 33s | |
| CSGO-WLBBb-FwPDc-UqTkt-CfCYr-JiRFE | 5/14/6 | 61.7 | 0.65 | 2026-07-01 22:13:15 · 27m 36s | |
| CSGO-9yMar-rGHms-zmi5B-F4tEX-4ZVaK | 13/10/5 | 73.1 | 1.22 | 2026-07-01 21:41:10 · 28m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.