Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2COS9-z5LOP-UZ5NU-KpncT-HRz6A | 15/16/5 | 64.0 | 0.96 | 2026-07-07 15:25:32 · 37m 22s | |
| CSGO-maMcL-HQDp8-DXPCV-5RA7m-ntRBD | 11/20/7 | 51.6 | 0.71 | 2026-07-03 19:52:25 · 50m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.