Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JGRFW-8cqYx-PkFxC-H85Ln-QtjPK | 12/17/6 | 85.2 | 0.92 | 2026-07-03 18:36:39 · 35m 42s | |
| CSGO-f48Da-jXe7S-PXr73-46ptY-jZG8D | 20/14/9 | 113.9 | 1.43 | 2026-06-29 21:15:46 · 32m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.