Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7KmBv-tnJJf-wEyVx-VDT7u-j34uC | 24/13/1 | 94.7 | 1.51 | 2026-06-27 21:50:47 · 35m 2s | |
| CSGO-eRJRB-OzO23-aM4W6-xO7PE-QdvLA | 10/13/2 | 92.5 | 1.01 | 2026-06-27 21:24:40 · 17m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.