Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WLJNb-5CSo5-CkOc2-jnp4x-vzYUN | 4/13/6 | 44.5 | 0.38 | 2026-07-09 18:00:48 · 13m 27s | |
| CSGO-dUzhW-hSxzO-MzrpE-5p3h4-mqbNE | 10/15/6 | 58.6 | 0.93 | 2026-07-04 22:16:07 · 28m 43s | |
| CSGO-wWLC8-RSRbP-d7N9k-CETvt-BD6mA | 13/18/5 | 83.6 | 0.86 | 2026-07-03 18:43:12 · 29m 55s | |
| CSGO-ymWMH-yypvB-W9yT7-6Ae9w-ZrPJM | 9/7/4 | 57.9 | 1.11 | 2026-06-30 19:36:25 · 25m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.