Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QnBwb-URXRH-zH9RO-ex3Dm-7iEBM | 12/15/6 | 65.9 | 1.01 | 2026-07-02 20:02:09 · 26m 47s | |
| CSGO-3a7Jk-MbVjW-XyXFN-cJZVP-nntOH | 10/18/7 | 65.8 | 0.69 | 2026-07-02 19:19:29 · 37m 2s | |
| CSGO-fFrSu-hD964-jUBbO-vuGh7-tzioE | 16/13/1 | 83.0 | 1.16 | 2026-06-24 20:54:05 · 33m 41s | |
| CSGO-bGSwq-pSLNj-Crzbs-UHsu8-aUPRO | 10/16/6 | 72.2 | 0.70 | 2026-06-12 22:43:15 · 26m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.