Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GEwVd-fty5X-86Ccf-VR7pD-fcWoN | 16/17/5 | 120.2 | 1.31 | 2026-07-06 20:25:06 · 23m 15s | |
| CSGO-24fmJ-N7KDZ-ajVHJ-AGkkt-QCZQM | 18/13/5 | 89.6 | 1.26 | 2026-07-03 19:05:22 · 41m 53s | |
| CSGO-qQvY3-dtd2D-mbCZp-h5EjX-J6BxH | 11/10/4 | 65.6 | 1.10 | 2026-06-30 11:05:40 · 26m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.