Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wEeZe-7Uyfa-YCxD4-diai7-SLr7C | 25/17/10 | 98.6 | 1.44 | 2026-07-01 18:57:40 · 45m 16s | |
| CSGO-jJF9s-37qx8-v33MV-xBYBn-xDmsF | 19/13/8 | 90.2 | 1.33 | 2026-06-28 21:01:02 · 41m 16s | |
| CSGO-6tDu6-K3KAW-s7DWN-VWX7h-2XmfO | 9/18/3 | 63.0 | 0.54 | 2026-06-23 19:17:06 · 28m 5s | |
| CSGO-qhj6m-6Gtos-wAWZe-ppQhK-Vb37M | 6/13/2 | 52.3 | 0.59 | 2026-06-22 17:03:22 · 21m 37s | |
| CSGO-bG4LU-CBV9k-trSVT-6Z2DR-H7GrL | 5/7/2 | 71.0 | 0.95 | 2026-06-11 10:52:18 · 12m 0s | |
| CSGO-N868Q-Rpir3-XtsdW-KdSOS-76xsP | 15/17/6 | 71.8 | 1.06 | 2026-06-09 18:13:28 · 40m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.