Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GznPH-XmxLn-qm9c6-ymzHP-ybqhH | 26/14/9 | 126.4 | 1.76 | 2026-07-01 19:09:59 · 41m 13s | |
| CSGO-76b3v-rOqbP-WrMAD-FA7qU-j7xbE | 19/10/9 | 118.1 | 1.67 | 2026-07-01 18:31:29 · 29m 41s | |
| CSGO-f8mnJ-mWazU-BMedn-93h5D-CyEOP | 19/12/6 | 106.1 | 1.45 | 2026-06-25 18:46:21 · 45m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.