Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ehv4Q-eWaWz-FCoSR-MiL5O-ObCRE | 14/9/2 | 67.1 | 1.26 | 2026-07-05 10:53:22 · 28m 5s | |
| CSGO-y5MuY-Q2ePW-nBG3P-GcaBk-hXWDJ | 19/9/4 | 85.9 | 1.49 | 2026-07-05 10:16:58 · 32m 10s | |
| CSGO-4zma4-Afeid-WraAH-M8uEi-3PKGG | 7/18/5 | 46.4 | 0.61 | 2026-07-01 19:33:19 · 33m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.