Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wdzwx-sQw4o-T9OZG-mB3Mn-JYBUM | 6/5/2 | 23.2 | 0.43 | 2026-07-03 17:45:31 · 37m 17s | |
| CSGO-jdu23-oT7nO-M2NLG-PqVhm-XPmoE | 9/16/6 | 61.4 | 0.71 | 2026-07-02 17:18:57 · 29m 35s | |
| CSGO-chLEX-v8Qa5-QLXmB-PnYTf-K564E | 15/13/5 | 69.6 | 1.15 | 2026-07-01 22:42:06 · 35m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.