Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x2Edw-frXfR-xD2MM-ESnq9-7dKTK | 22/14/7 | 102.4 | 1.58 | 2026-07-05 15:28:35 · 35m 38s | |
| CSGO-Y3aPK-BTDQT-6UFbO-RSRZ2-KeS8N | 22/21/1 | 73.4 | 1.05 | 2026-07-02 15:25:50 · 51m 9s | |
| CSGO-SUZjy-We32y-HKsOY-FKGeb-sjTOG | 23/15/6 | 111.8 | 1.46 | 2026-07-01 13:23:20 · 38m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.