Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BP5zC-KQ7qQ-zu6z4-GVXas-bswTC | 18/4/3 | 108.2 | 1.96 | 2026-07-05 09:39:43 · 26m 48s | |
| CSGO-sFv3R-RrEZc-jLGF8-NECSk-at3NF | 21/9/5 | 90.8 | 1.63 | 2026-07-04 18:51:23 · 34m 36s | |
| CSGO-UJtQn-55Kx8-K22TO-etwfi-SuHaA | 15/14/5 | 63.6 | 1.07 | 2026-07-04 10:42:47 · 38m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.