Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OHu6a-X7mfj-Jb5UN-dDYi8-hd5yD | 19/12/3 | 81.2 | 1.28 | 2026-06-27 00:24:38 · 31m 57s | |
| CSGO-mRkxP-8Cbr3-pKir5-DEsF8-6KAMK | 19/14/3 | 83.3 | 1.35 | 2026-06-15 19:59:32 · 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.