Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ftee8-k6BCS-qwZUt-hCLrS-JbtSJ | 16/20/3 | 72.4 | 0.92 | 2026-07-02 14:33:45 · 42m 3s | |
| CSGO-VTZsw-ivZU4-AA4RE-hQZq8-LpphH | 13/14/0 | 72.2 | 0.99 | 2026-06-30 14:23:02 · 27m 13s | |
| CSGO-ip7Pk-edxja-Rbf5B-tshPW-4RwLA | 16/8/4 | 90.0 | 1.47 | 2026-06-29 16:13:43 · 32m 36s | |
| CSGO-HjbBf-LrVyF-NhMdk-vtYkJ-Z9JjC | cs_alpine |
16/17/4 | 67.1 | 1.01 | 2026-06-28 12:40:57 · 38m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.