Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZBWHH-WwzCP-RxMyR-wqsaU-3ZPmH | 11/13/4 | 72.9 | 0.99 | 2026-07-05 13:21:50 · 30m 1s | |
| CSGO-EpLq3-iEAfC-iKEZS-tBcdJ-fnnYF | 8/19/3 | 39.1 | 0.45 | 2026-07-05 12:34:54 · 35m 57s | |
| CSGO-cGm2c-asheG-Z7M9P-JNn4J-o8MUD | 15/17/5 | 66.1 | 0.97 | 2026-07-05 11:45:12 · 37m 40s | |
| CSGO-BS3oG-yHqhh-4GZoZ-T5mnG-jcy6A | 4/16/4 | 38.2 | 0.44 | 2026-07-05 11:00:28 · 29m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.