Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NCkVO-XUmnR-BedCn-YPdqv-NrYbD | 15/14/1 | 82.7 | 1.04 | 2026-07-03 02:38:50 · 26m 55s | |
| CSGO-HYPE3-UcxfP-CiV5T-i5hNq-dDWPA | 17/16/5 | 71.4 | 1.18 | 2026-06-30 15:17:08 · 34m 43s | |
| CSGO-5rBco-wJoHQ-wZYma-tWXBR-AmhvN | 31/14/3 | 139.4 | 2.06 | 2026-06-23 20:15:22 · 36m 54s | |
| CSGO-dFvCq-hBDvB-Z7QSB-jZJqd-5OxDK | 33/15/6 | 143.6 | 2.01 | 2026-06-17 19:06:56 · 40m 1s | |
| CSGO-otMU3-tSmeC-QoKaZ-MPZFN-ObCRE | 18/16/3 | 86.7 | 1.22 | 2026-06-16 16:12:52 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.