Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U8A5W-bjyB3-4k3ZA-NFJy6-xeYfE | 34/16/5 | 152.3 | 2.12 | 2026-07-05 13:39:47 · 35m 48s | |
| CSGO-wnBro-rNfKc-zcLjL-XQBBw-9ML9P | 19/15/3 | 95.3 | 1.54 | 2026-07-04 13:49:27 · 32m 59s | |
| CSGO-t4DHK-xqKax-eOMku-BG8X4-dV4RG | 12/16/3 | 73.4 | 0.87 | 2026-07-03 22:21:59 · 23m 19s | |
| CSGO-nE8Tu-EiOeR-eTM87-AOX8K-iTyTC | 13/18/4 | 64.7 | 0.84 | 2026-06-10 15:01:21 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.