Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xOEG3-jBoV4-e3knt-bfWMj-OO2xK | 22/20/10 | 85.3 | 1.19 | 2026-07-04 02:37:28 · 43m 24s | |
| CSGO-cWn8T-GwNc2-SfmiO-NqqfW-UGOJM | 26/16/3 | 130.3 | 1.61 | 2026-07-03 21:29:45 · 34m 42s | |
| CSGO-8qHDb-qDtAS-xEC7k-pfjkc-CuybE | 20/18/3 | 84.9 | 1.15 | 2026-07-03 20:48:56 · 38m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.