Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vGj93-b3y3e-zPyOJ-ZEGhX-euQFE | 29/17/6 | 130.0 | 1.83 | 2026-07-06 00:34:32 · 38m 18s | |
| CSGO-X3xGi-qbyZa-849SF-wNf9F-8oZEC | 19/17/3 | 95.1 | 1.34 | 2026-06-27 23:16:15 · 31m 29s | |
| CSGO-p5xnA-mnjn7-rHJqy-ptFWN-5RfCG | 12/17/7 | 72.4 | 0.94 | 2026-06-24 03:41:00 · 28m 52s | |
| CSGO-z65W2-EiVhE-rK2hH-izU5t-v3SiA | 23/21/7 | 89.1 | 1.17 | 2026-06-22 02:38:27 · 52m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.