Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E8juK-j6CXb-vKWYv-7CAqU-rZ7nM | 8/16/5 | 51.6 | 0.59 | 2026-07-05 18:01:36 · 26m 7s | |
| CSGO-7D7Yt-5r9mi-q8uAy-A9evV-XF95Q | 8/13/3 | 66.5 | 0.75 | 2026-07-05 17:34:28 · 21m 9s | |
| CSGO-y7imF-bZHs5-8rKci-v4oNW-Bb4mA | 16/14/4 | 90.2 | 1.27 | 2026-07-02 17:50:07 · 36m 30s | |
| CSGO-ekpJY-dyzSB-bnBbG-xE2pE-2dZbD | 10/16/4 | 54.7 | 0.77 | 2026-06-27 19:36:11 · 35m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.