Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CGUx3-VdiSQ-yQmYZ-uP7wB-YAPcF | 12/14/6 | 80.1 | 0.96 | 2026-07-04 20:00:53 · 25m 27s | |
| CSGO-558nS-2YQWH-cXyko-rPpML-do9aC | 10/13/3 | 66.9 | 0.87 | 2026-07-04 16:30:21 · 31m 57s | |
| CSGO-KHkFm-6GnSx-skYVa-rZutU-UbJGG | 10/10/8 | 74.9 | 1.09 | 2026-07-04 15:51:11 · 30m 9s | |
| CSGO-YFPHz-DJSzY-2zUAE-3DjFx-UC9WB | 8/14/7 | 64.2 | 0.71 | 2026-07-04 15:22:48 · 25m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.