Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v2vFB-ZkGxi-YmOCt-LMAJ9-jp5BO | 24/20/8 | 115.6 | 1.40 | 2026-07-04 20:26:49 · 40m 26s | |
| CSGO-xFOXB-uJQFM-rtL2B-5A3xU-3ZPmH | 22/19/10 | 97.5 | 1.39 | 2026-07-04 03:06:42 · 41m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.